Julian Carlson
Junior Technical Designer
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I started to learn about programming video games by beginning through engine architecture first using SDL2, from that point I went on to use DirectX 9.
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I went on to work on game engines such as Unity3D and Unreal when working with One Simple Idea, I deepened my knowledge of Unity3D.
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Whilst working with this company is where I discovered my true passion and it's importance, video game design. I took the same approach that I used to teach myself programming through reading a lot of books that I can find on the subject; as well as viewing all kinds of media on the subject, mainly the GDC talks and browsing Gamasutra daily.
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My most recent position is as a Game Designer working on an up and coming boxing title ESBC, as it's a smaller team I assume design over all fields from mechanics, game loops, rule sets, balancing and UI.
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On the link below you can find my CV.
01 skills
Skills and Software
Languages
C++, C#, Lua, Blueprints, Java, Html, Python, ActionScript
Engines
Unreal Engine, Unity3D, GameMaker, RPGMaker, Clickteam Fusion
Software
Jira, Confluence, Trello
Maya, 3DSMax, Photoshop, GiMP
Visio, Word, Excel, Powerpoint, Machinations
Perforce, Git, SVN
02 PORTFOLIO
LEARN MORE OF MY PROJECTS. SEE MORE >
03 Experience
July 2020 - Present
Steel City Interactive
Game Designer
Working on the title ESBC.
It's a broad role within a small indie team.
Allowing me to exercise my design skills in all areas of design.
Creating clear documentation of designs to be viewed by artists and programmers among the team.
Balancing the specific statistics of in game characters to deliver a desired experience.
Creating a loop for the career mode which rewards players based on their decisions based on their desires within the game mode.
Nov 2017 - Nov 2019
Splash Damage
Junior Technical Designer
Worked on Gears Tactics.
The work consists of overviewing the technical clarity of documentation from game design documents and creating design documents of systems I create, such as our mission generation within the title.
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I am responsible for the designs and creations of prototypes for mission types and then working with the team to bring them Alpha quality; within my work for missions I deal with everything from enemy spawning, objectives used, balancing and general campaign health.
May 2016 - May 2017
Lu's Studio Games
Unity Gameplay Programmer
During my time at the company, I reworked and added features to Beastly Bounder from a very early stage to completion. Then I worked on My Pirate Storybook from concept to completion before my time with the company ended.
April 2015 - April 2016
TopGameStudio, Inc.
Unity Gameplay Programmer
I worked on a title in which the company
re-skinned many times to release upon the appstore.
Over the course of constantly updating this project I was able to increase the revenue from 1cent/dl to an average of 5cents/dl.
We were given short development periods in which I took charge of a part of the main team to work on some small apps.
November 2014 - April 2015
One Simple Idea
Junior Unity Developer
Started off working on updates on Mugogy Jump and then porting it to Android.
From there my time on the company was mainly spent prototyping new game ideas.
I also helped out to finish Mucho Taco on time to be ready by deadlines set by our publisher.
CONTACT
If you'd like to reach me it is best to contact me through email which you can send through the form on the right or find my email down below.
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Tel: +44 7484 646027